Play at Work, Adam L. Penenberg
Play at Work, Adam L. Penenberg
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Play at Work
How Games Inspire Breakthrough Thinking

Author: Adam L. Penenberg

Narrator: Tim Andres Pabon

Unabridged: 8 hr 33 min

Format: Digital Audiobook Download

Publisher: Ascent Audio

Published: 11/01/2013


Synopsis

Do games hold the secret to better productivity?

If you’ve ever found yourself engrossed in Angry Birds, Call of Duty, or a plain old crossword puzzle when you should have been doing something more productive, you know how easily games hold our attention. Hardcore gamers have spent the equivalent of 5.93 million years playing World of Warcraft while the world collectively devotes about 5 million hours per day to Angry Birds. A colossal waste of time? Perhaps. But what if we could tap into all the energy, engagement, and brainpower that people are already expending and use it for more creative and valuable pursuits?

Harnessing the power of games sounds like a New-Age fantasy, or at least a fad that’s only for hip start-ups run by millennials in Silicon Valley. But according to Adam L. Penenberg, the use of smart game design in the workplace and beyond is taking hold in every sector of the economy, and the companies that apply it are witnessing unprecedented results. “Gamification” isn’t just for consumers
chasing reward points anymore. It’s transforming, well, just about everything.

Penenberg explores how, by understanding the way successful games are designed, we can apply them to become more efficient, come up with new ideas, and achieve even the most daunting goals. He shows how game mechanics are being applied to make employees happier and more motivated, improve worker safety, create better products, and improve customer service.

For example, Microsoft has transformed an essential but mind-numbing task—debugging software—into a game by having employees compete and collaborate to find more glitches in less time. Meanwhile, Local Motors, an independent automaker based in Arizona, crowdsources designs from car enthusiasts all over the world by having them compete for money and recognition within the community. As a result, the company was able to bring a cutting-edge vehicle to market in less time and at far less cost than the Big Three automakers.

These are just two examples of companies that have tapped the characteristics that make games so addictive and satisfying. Penenberg also takes us inside organizations that have introduced play at work to train surgeons, aid in physical therapy, translate the Internet, solve vexing scientific riddles, and digitize books from the nineteenth century. Drawing on the latest brain science as well as his firsthand reporting from these cutting-edge companies, Penenberg offers a powerful solution for businesses and organizations of all stripes and sizes.

About Adam L. Penenberg

Adam L. Penenberg is a contributing writer to Fast Company and a professor of journalism at New York University. He has also written for Forbes, the New York Times, Slate, Wired, the Economist, Mother Jones, and Playboy. A former senior editor at Forbes, he garnered national attention in 1998 for unmasking serial fabricator Stephen Glass of the New Republic. Penenberg is the author of Spooked: Espionage in Corporate America and Tragic Indifference: One Man's Battle With the Auto Industry Over the Dangers of SUVs.


Reviews

Goodreads review by Mk

I really wanted to like this book more than I did - especially since we've been tasked with being innovative at work. The book was a series of story of (what the author considered) "games" in the workplace. Nice but I would have liked some ideas on how to incorporate some of these things in my own w......more

Goodreads review by Joel P.

I came into this book hoping for some strategies, opportunities, or thoughts from the authors on how to bring games to the workplace, and while he provides some good stories about how other have succeeded with it, there is little discussion on the here's how their success translates over to your wor......more

Goodreads review by Karen

Overview: I listened to the audiobook on my daily commute, which was suitable for x2 speed. I enjoyed how the book connects our ways of thinking to our methods of entertainment, although it's a little creepy to find out exactly how intimately game designers know us and can peg our habits. Fascinatin......more

Stimulating and well written. A romp through a series of case studies and concepts arguing that we are applying games to our world of work quite effectively. There’s not a great deal of “how to”, but the author does offer a compelling examination of why we shouldn’t ignore play at work. It’s a compa......more

Goodreads review by Koen

What I expected from this book was to get some tips in doing gamification at my own job. However, that's not what I got out of it. The book covers lots of stories about gamification and studies behind it. What works and what doesn't? They explain this by providing success stories. Most of these stor......more