

Doom Guy
Life in First Person
Author: John Romero
Narrator: John Romero
Unabridged: 17 hr 4 min
Format: Digital Audiobook Download
Publisher: Blackstone Publishing
Published: 07/18/2023
Author: John Romero
Narrator: John Romero
Unabridged: 17 hr 4 min
Format: Digital Audiobook Download
Publisher: Blackstone Publishing
Published: 07/18/2023
Computer and video game legend John Romero has designed and published more than 130 games since his first sale as a teenage programming prodigy at the age of sixteen. His major achievements include coinventing a series of revolutionary computer games that launched the industry’s most popular genre, the first-person shooter. He lives in Galway, Ireland.
If you are a nerd and have nostalgia for DOOM, Wolf3D, Commander Keen, BBSes etc. then the first two thirds of this book are a mildly interesting read, albeit very poorly written. After Ion Storm it rapidly becomes incredibly dull, cos who wants to read about Gunman Taco Truck or whatever else nonse......more
Wolfenstein 3-D, one of the first PC games I remember playing, always meant a lot to me. It was super fun and quite innovative for the time. That game was developed by id Software, who’d continue to innovate with games like Doom and Quake. I never got into the latter two games due to their darkness......more
john, you're amazing, but you don't need to repeat everything thrice, we get you from the get-go. other than that - unique POV of a unique person. p.s. hyperthymesia sounds like my personal nightmare and I remember about 70% of my life clearly, 100% would be nightmare fuel......more
Incredible. I cried many times, some of which were very warranted. Others were just my stupid tired brain throwing out chemicals with reckless abandon. Listened to this narrated by Romero himself. While I have tremendous respect for the arts of voice acting and narration, and it was abundantly clear......more
Is most interesting when it's focused on what Romero actually thinks and feels but there's very little of that once it gets out of his childhood. At that point it becomes a book about id software's history and design. Some stuff blatantly feels like it's in there to "set the record straight" where i......more
“The story of Doom and John Romero is about how being generous with talent and knowledge, as this book is, can change the world.”
Washington Post“The author is candid in his discussion of the Columbine shooters, who were addicts of his blood-soaked scenarios…Students of game-making and business alike will find useful, sometimes rueful lessons.”
Kirkus Reviews“Surpisingly moving…[Romero] manages to appeal to gamers and nongamers alike with this celebration of triumphing over adversity.”
Publishers Weekly“John’s games have inspired countless gamers and game developers. In his memoir you’ll learn that his life is as inspirational as his work.”
Warren Spector, creator of Deus Ex“While John tells the behind-the-scenes stories about making many elements of today’s gaming industry…it’s the personal stories about his challenges, his choices, and his relationships that I love in this book.”
Reggie Fils-Aimé, former president and COO of Nintendo of America“DOOM made gaming cool and transformed game developers from nerds into rock stars, and John Romero’s brazen public persona defined the era. Reconciling the legend of John Romero with the warm, supportive game designer with whom I met as an unknown young programmer is a mystery that this book finally reveals in a wonderful narrative following Romero from modest game programming roots to the apex of video game stardom.”
Tim Sweeney, CEO of Epic Games“For years, I thought that I had been born too late and missed out on participating in the heroic eras of computing. Only much later did I realize that Romero and I were at the nexus of a new era—the 3D game hackers.”
John Carmack, cofounder of id Software and founder of Keen Technologies