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Ashfall Company
A Mercenary Fantasy
Author: Ethan Marlowe
Narrator: AI Voice Julian Ashby
Unabridged: 4 hr 6 min
Format: Digital Audiobook Download
Publisher: Independently Published
Published: 10/28/2026
Categories: Fiction, Fantasy, Epic, Action & Adventure, Military Fantasy
Synopsis
This audiobook is narrated by an AI Voice.
Captain Tobias Rook has eleven sellswords at his back, nine salt wagons, and ten days to cross the Ash Plains. The contract is simple: guard the salt, collect the pay, and clear the debt that has hung around his neck for eight years.
But the salt is not what matters. Hidden in cask nine of wagon five is a nine-year-old girl named Kit, the last heir of a free hearth-line, and in her chest burns a dying fire spirit. Two empires want her. One would chain her warmth to the lamps of its cities. The other would forge her into a furnace-keeper. Neither plans for her to keep her years.
Under a sullen volcano that sheds ash like snow, Rook's company faces blinding storms, a rival company led by the man who once stood at his shoulder, and the quiet certainty that someone in their own ranks is passing the route to the enemy. The spirit has ten sunrises left. Rook's debt is a lit lamp in a far-off hall, and the woman who holds it can make a man shiver from a hundred leagues away.
There is only one place the fire can be saved, and it lies at the lip of the very mountain everyone is trying to avoid. Getting there will cost the company more than any contract was ever worth.
Ashfall Company is a gritty, funny, fiercely loyal mercenary epic fantasy about found family, precise magic with real costs, and the hardest kind of courage: asking for help.
Captain Tobias Rook has eleven sellswords at his back, nine salt wagons, and ten days to cross the Ash Plains. The contract is simple: guard the salt, collect the pay, and clear the debt that has hung around his neck for eight years.
But the salt is not what matters. Hidden in cask nine of wagon five is a nine-year-old girl named Kit, the last heir of a free hearth-line, and in her chest burns a dying fire spirit. Two empires want her. One would chain her warmth to the lamps of its cities. The other would forge her into a furnace-keeper. Neither plans for her to keep her years.
Under a sullen volcano that sheds ash like snow, Rook's company faces blinding storms, a rival company led by the man who once stood at his shoulder, and the quiet certainty that someone in their own ranks is passing the route to the enemy. The spirit has ten sunrises left. Rook's debt is a lit lamp in a far-off hall, and the woman who holds it can make a man shiver from a hundred leagues away.
There is only one place the fire can be saved, and it lies at the lip of the very mountain everyone is trying to avoid. Getting there will cost the company more than any contract was ever worth.
Ashfall Company is a gritty, funny, fiercely loyal mercenary epic fantasy about found family, precise magic with real costs, and the hardest kind of courage: asking for help.