Every advanced society in the galaxy relies on the technology of the Protheans, an ancient species that vanished 50,000 years ago. After discovering a cache of Prothean technology on Mars in 2148, humanity is spreading to the stars—the newest interstellar species, struggling to carve out its place in the greater galactic community. On the edge of colonized space, ship commander and Alliance war hero David Anderson investigates the remains of a top secret military research station—smoking ruins littered with bodies and unanswered questions. Who attacked this post, and for what purpose? And where is Kahlee Sanders, the young scientist who mysteriously vanished from the base hours before her colleagues were slaughtered? Sanders is now the prime suspect, but finding her creates more problems for Anderson than it solves. Partnered with a rogue alien agent he can't trust, and pursued by an assassin he can't escape, Anderson battles impossible odds on uncharted worlds to uncover a sinister conspiracy...one he won't live to tell about. Or so the enemy thinks.
This is garbage, of course. But what the hell, it's a video game prequel. It's interesting to get the back story, I guess, but since half the book is introducing people to this hugely complex world - you know, like the hour or two you spend roaming the Citadel the first time through the game? - the majority of the actual background data would have been better communicated in a five minute cut scene.
Get 5% off your total order by adding 3 or more audiobooks from Mass Effect